Of particular note are the Particle Brushes. Particle Brushesīesides the procedural side of the texturing process Substance Painter offers some unique ways to texture. Everything you need is in one handy package. The best thing about this render engine being implemented in Substance Painter is that it means you do not need to export your model into another piece of Software. From my experience I’ve found this easy to use and quite good. Substance Painter come stock standard with a render engine called Iray Renderer this is a GPU accelerated render engine created by Nvidia. If you want more information on PBR I recommend you check out this article I wrote outlining the basics of PBR IRay Renderer This means you will never have trouble finding a compatible program. PBR is a commonly used workflow used by almost all the big 3d modelling programs and game engines including Blender, Maya, Unity & Unreal Engine. PBR is a texturing workflow that attempts to emulate real life materials. Substance Painter utilizes a PBR workflow for its texturing. I can’t tell you how many hours I’ve saved thanks to the procedural workflow. It is because of the ease of this process you can quickly iterate and get the final result you are looking for quicker. Alternatively you can use Substance Share which is a repository of materials created by the community free of charge. If this is not enough you can use Substance Designer to create your own. Substance Painter comes with a large library of Smart Materials to download in the form of Substance Source. Smart Materials have all the rules already programmed in, all you have to do is adjust some parameters and colors its that easy!! To apply it to your model it is as simple as dragging and dropping the material on your model. You can use what is referred to as a Smart Material. To achieve this in Substance Painter it’s easy. Then you could do the inverse and create rust and dirt in the crevices You could generate a mask to only paint the most elevated parts such a wear and scratches. The procedural workflow basically outlines a set of rules on how a texture should be painted instead of physically hand painting them yourself.įor example, if you had some kind of metal object that you wanted to age. There are four main advantages to Substance Painter these include its Procedural Workflow, PBR Workflow, Particle Brushes and the Iray Renderer. It is a program that helps create custom textures such as the Smart Materials used in Substance Painter. Substance Designer is of particular note. Substance Painter is only one piece of software in a suite of software available. In 2019 Adobe even went as far as purchasing the company who founded the software Allegorithmic. Substance Painter has been accepted as an industry standard both in film and games. What could potentially take hours in other programs you can do in minutes with Substance Painter due to its procedural and PBR workflow. It’s important to understand that Substance Painter is a specialized tool and as such it primarily only does one thing Texturing. In this article I hope to explain just how useful and fun this software is to use as it has improved my 3d texturing dramatically. Its due to this you can quickly iterate and achieve results much quicker and easier. It allows for masks to be generated based on algorithms instead of hand painting textures. The procedural nature of Substance Painter is probably its biggest advantage over using other texturing tools. Substance Painter is a specialized texturing tool which utilizes a procedural Physically Based Rendering (PBR) workflow.
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