Digitalization and representation of adolescents’ developmental tasks onto personal screens provides new opportunity for observing how those tasks manifest in daily life ( Lundby, 2014 Subrahmanyam & Smahel, 2011). Many of the developmental processes driving individuals through adolescence are available, facilitated by, influenced by, or expressed in digital life ( Coyne, Padilla-Walker, & Howard, 2013). Digital media is now used ubiquitously for formation and management of personal relationships, exploration of new domains and identities, and expression and development of autonomy from parents ( Ko, Choi, Yang, Lee, & Lee, 2015 Padilla-Walker, Coyne, Fraser, Dyer, & Yorgason, 2012). A substantial body of research highlights how adolescents (and children and adults) engage digital media in the service of developmental tasks – for better or worse ( Uhls, Ellison, & Subrahmanyam, 2017). New behaviors and ways of interacting with the world emerge as adolescents adjust to the plethora of biological, physical, and social changes that accompany puberty and movement into adult roles ( Hollenstein & Lougheed, 2013). Little is known about the details of what adolescents actually see and do with their screens, second-to-second, during use.Īdolescence is characterized by a variety of developmental tasks, including academic achievement in secondary school, engagement with peers, abidance of laws and moral rules of conduct, identity exploration and cohesion, and exploration of romantic relationships ( McCormick, Kuo, & Masten, 2011). Generalizations in both the scientific literature and popular press are almost exclusively based on surveys of what adolescents remember and later report. Surveys, the current de facto standard for describing digital life landscapes, regularly ask adolescents how they use media ( Lenhart et al., 2015 Rideout & Robb, 2018). Smartphones, in particular, are prized personal possessions that are used many hours per day to gather and share information, facilitate a variety of entertainment and peer communication behaviors, and interfere with homework and sleep (e.g., Pea, et al., 2012 O’Keefle & Clarke-Pearson, 2011 Strasburger, Hogan & Mulligan, 2013 American Academy of Pediatrics, 2018). Pricing in other countries may vary and actual charges may be converted to your local currency.The data about adolescents’ digital lives suggest that media are important – probably as important as any other socialization source during this period of the life course ( Calvert & Wilson, 2010 Gerwin et al., 2018 Twenge, 2017). The prices are set for United States customers. Your account will be charged for renewal as well. Your subscription is renewed unless you turn it off at least 24 hours before the period ends. The payment is charged to your account after purchase confirmation. Upon purchase of this subscription, you will immediately receive: 3 elite cars, 200% in-game cash earned, 250 in-game cash bonus daily and remove all ads. VIP Access offers a weekly subscription for $5.99 after a 3 day free trial. Explore the world and discover new monuments. Pick up and drop off customers to earn money and level up. Have you ever wanted to be a ride share driver?
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